Search found 8 matches

by zholnin
Wed Dec 28, 2016 9:33 pm
Forum: Volume 101 (10100-10199)
Topic: 10141 - Request for Proposal
Replies: 44
Views: 14822

Re: 10141 - Request for Proposal

This statement is likely incorrect:

"All requirements are from the RFP requirement list, and no requirements are duplicated."

My input was finally accepted only after I removed checks preventing from counting duplicate features and counting features which are not on requirements list.

So beware.
by zholnin
Tue May 31, 2016 12:44 am
Forum: Volume 101 (10100-10199)
Topic: 10135 - Herding Frosh
Replies: 33
Views: 12002

Re: 10135 - Herding Frosh

I am lost. Every single test in this thread. Lots of tests I invented myself. Thousands and thousands of random tests - everything matches with what uDebug produces and everything seems to work fine. And yes, I don't print additional line after input. But still - WA. I am very frustrated. Here is th...
by zholnin
Fri Nov 13, 2015 10:24 pm
Forum: Volume 100 (10000-10099)
Topic: 10039 - Railroads
Replies: 20
Views: 7695

Re: 10039 - Railroads

Spent 6 hours fixing bugs, the final bug was misreading following: After each scenario print a blank line. Lots of problems here on UVA ask to print blank line between testcases, so this is what my template did by default and I didn't even think about double checking that. On a good side after all o...
by zholnin
Tue Sep 29, 2015 9:42 pm
Forum: Volume 117 (11700-11799)
Topic: 11769 - All Souls Night
Replies: 0
Views: 2313

Re: 11769 - All Souls Night

Hello, I have strong reasons to believe that some of the test input violates the following: "They will be positioned in such a way that there won't be more than 3 souls in any polygonal face of the veil." I struggled with this problem for hours and, though my code produced exactly the same output as...
by zholnin
Tue Sep 22, 2015 12:28 am
Forum: Volume 117 (11700-11799)
Topic: 11796 - Dog Distance
Replies: 0
Views: 804

Re: 11796 - Dog Distance

Can somebody say anything about below? I think I can change it slightly to improve precision, but through random testing I went through hundreds and hundreds of testcases and didn't have any differences compared to uDebug. Either I have some very stupid mistake, or authors of this problem actually f...
by zholnin
Sat Feb 14, 2015 11:56 am
Forum: General
Topic: On 0.000 running time.
Replies: 4
Views: 5941

Re: On 0.000 running time.

Thanks, brianfry713. I've seen lots of questions on "0.000 vs 0.008 debate" - my question is different. My claim is that the tasks I listed could not potentially be solved neither with 0.000 nor with 0.040, and even 0.100 is very doubtful. While there are submissions which claim to do just that. So ...
by zholnin
Fri Feb 13, 2015 12:04 pm
Forum: General
Topic: On 0.000 running time.
Replies: 4
Views: 5941

On 0.000 running time.

Hi, I noticed that in every single problem top of the statistics board is occupied by bunch of people with 0.000 (or close to 0) running time. I mean every problem, even I have know clue on even if it is ever possible to achieve 0.000 time. Just as an example, you can look at the following problems:...
by zholnin
Thu Aug 21, 2014 12:07 am
Forum: Volume 11 (1100-1199)
Topic: 1171 - Board Games
Replies: 0
Views: 258

1171 - Board Games

Just a quick note for those solving above problem. I wish I knew it before I started, as problem statement is loosely specified in my opinion. I would provide only information which I think should have been included in problem statement, so there is not spoiler alert. - the game does not end when yo...

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