## Search found 18 matches

Sat May 21, 2016 1:34 pm
Forum: Volume 109 (10900-10999)
Topic: 10930 - A-Sequence
Replies: 102
Views: 31445

### Re: 10930 - A-Sequence

I've tried every possible input from here and udebug. Still getting WA. No idea what's wrong. Help me... Here's the code.... #include<bits/stdc++.h> #define sc(x) scanf("%d",&x) #define sc2(x,y) scanf("%d%d",&x,&y) #define scs(x) scanf("%s",x) #define pr(x) printf("%d",x) #define prn(x) printf("%d\n...
Wed Mar 02, 2016 4:20 pm
Forum: Volume 105 (10500-10599)
Topic: 10511 - Councilling
Replies: 26
Views: 11581

### Re: 10511 - Councilling

I tried max flow algorithm, but got WA. My algo: source->every club(capacity=1); clubs->their people(capacity=1); people->their party(capacity=1); party->sink(capacity=(Club numbers-1)/2); if(flow!=club_number) print "Impossible" else, print solution. I think the algorithm is correct and tried all t...
Sat Nov 14, 2015 1:49 pm
Forum: Volume 3 (300-399)
Topic: 318 - Domino Effect
Replies: 12
Views: 7554

### Re: 318 - Domino Effect

My code is getting correct ans for all inputs in this forum but still WA. Please anybody help... #include<bits/stdc++.h> #define sc(x) scanf("%d",&x) #define sc2(x,y) scanf("%d%d",&x,&y) #define sc3(x,y,z) scanf("%d%d%d",&x,&y,&z) #define sc4(w,x,y,z) scanf("%d%d%d%d",&w,&x,&y,&z) #define pr(x) prin...
Thu Apr 30, 2015 11:48 pm
Forum: General
Topic: using macros affects runtime?
Replies: 1
Views: 4607

### using macros affects runtime?

I've been using a lot of macros to code faster in uva online judge. I always try to solve problems with more efficient algorithms. but I always get more runtimes then my friends whose algorithms are not that much efficient. So it led me thinking if my using macro's causing extra runtime. Please help...
Sat Feb 21, 2015 4:44 pm
Forum: Volume 101 (10100-10199)
Topic: 10194 - Football (aka Soccer)
Replies: 119
Views: 36261

### Re: 10194 - Football (aka Soccer)

Thanks brianfry I got ac...
Mon Feb 16, 2015 3:40 pm
Forum: Volume 101 (10100-10199)
Topic: 10194 - Football (aka Soccer)
Replies: 119
Views: 36261

### Re: 10194 - Football (aka Soccer)

Code: Select all

``Got AC``
Sat Feb 14, 2015 12:21 am
Forum: Volume 7 (700-799)
Replies: 49
Views: 14418

I got AC. But can you explain why the last 5 teams in the output should be in rank 5 instead of rank 4? It doesn't make sense...
Thu Feb 12, 2015 7:04 am
Forum: Volume 7 (700-799)
Replies: 49
Views: 14418

sorry for double posting...
Thu Feb 12, 2015 7:03 am
Forum: Volume 7 (700-799)
Replies: 49
Views: 14418

My code is giving correct output for every input I try. But still it's giving WA...

Code: Select all

``Got Ac``
Tue Jan 20, 2015 3:16 am
Forum: C++
Topic: how do they solve in 0ms?
Replies: 1
Views: 773

### how do they solve in 0ms?

I'm not an experienced programmer myself. So it maybe a stupid question. But often wonder that how the highest rank holders in most problems in uva solve them in 0 ms. Even when I submitted a code by just writing: int main() {return 0;} I took 13ms. So how do they solve these problems so efficiently...
Sat Jan 10, 2015 7:46 pm
Forum: Volume 112 (11200-11299)
Topic: 11222 - Only I did it!
Replies: 14
Views: 6876

### Re: 11222 - Only I did it!

Thanks I got AC...
Fri Jan 09, 2015 10:58 pm
Forum: Volume 122 (12200-12299)
Topic: 12291 - Polyomino Composer
Replies: 9
Views: 2862

### Re: 12291 - Polyomino Composer

My algo: 1. first I shifted the small grid as left and as upper as possible(I didn't think I should do so for the larger grid as well) 2. then I traversed the large grid for any occurrence of the small grid. if found, filled that section of the larger grid with '.'. if none found then printed 0, 3. ...
Fri Jan 09, 2015 9:57 am
Forum: Volume 122 (12200-12299)
Topic: 12291 - Polyomino Composer
Replies: 9
Views: 2862

### Re: 12291 - Polyomino Composer

Also I don't know why I'm getting wa. please help... #include<iostream> #include<sstream> #include<string> #include<algorithm> #include<iomanip> #include<array> #include<vector> #include<stack> #include<queue> #include<deque> #include<list> #include<forward_list> #include<map> #include<unordered_map...
Fri Jan 09, 2015 9:32 am
Forum: Volume 122 (12200-12299)
Topic: 12291 - Polyomino Composer
Replies: 9
Views: 2862

### Re: 12291 - Polyomino Composer

brianfry713 wrote:It looks like the judge's input has Polyominos that don't have the correct number of characters. In my AC code I pad the right size of the Polyomino with '.' if the line is too short.
``Got AC``