Search found 93 matches

by Almost Human
Sun Dec 14, 2003 2:54 pm
Forum: Volume 1 (100-199)
Topic: 137 - Polygons
Replies: 44
Views: 3660

137 - Polygon - WA - please help

I got WA on this problem. I guess I need more sample input and output. I would be gratefully for any help.
by Almost Human
Sun Dec 14, 2003 2:48 pm
Forum: Volume 1 (100-199)
Topic: 113 - Power of Cryptography
Replies: 162
Views: 15548

the library iostream used by the judge's compiler doesn't support the printf function, so you have to include another library ( stdio.h )

I hope it helped you
by Almost Human
Sun Dec 14, 2003 2:41 pm
Forum: Volume 1 (100-199)
Topic: 100 - The 3n + 1 problem
Replies: 1394
Views: 180031

why don't you read the sticky post about problem 100 first ?

the problem doesn't declare that a should be less than b, and I believe you didn't handle that in your source code.

I hope this would help you.
by Almost Human
Sat Nov 29, 2003 9:55 pm
Forum: Volume 1 (100-199)
Topic: 125 - Numbering Paths
Replies: 56
Views: 5544

got AC, thanks
by Almost Human
Sat Nov 29, 2003 9:49 pm
Forum: Volume 1 (100-199)
Topic: 131 - The Psychic Poker Player
Replies: 34
Views: 5138

I've got AC, thanks
by Almost Human
Sun Nov 23, 2003 3:46 pm
Forum: Volume 1 (100-199)
Topic: 131 - The Psychic Poker Player
Replies: 34
Views: 5138

131 : "The Psychic Poker Player"

I got WA

can somebody give me some sample input and output ?

In what condition cards can be considered as "straight-flush" ?
In what condition cards can be considered as "straight" ?

thank you for your help
by Almost Human
Tue Nov 18, 2003 11:48 am
Forum: Volume 1 (100-199)
Topic: 125 - Numbering Paths
Replies: 56
Views: 5544

125 : "Numbering Paths" WA - please help

Is there any special or tricky input to consider ? In all cities, intersections are numbered sequentially from 0 to the ``largest'' intersection It means that if there is 5 intersection, then those intersections would be 0 , 1 , 2 , 3 , and 4 right ? My idea to solve it is using a modified Floyd-War...
by Almost Human
Tue Nov 18, 2003 11:46 am
Forum: Volume 1 (100-199)
Topic: 125 - Numbering Paths
Replies: 56
Views: 5544

125 : "Numbering Paths" WA - please help

Is there any special or tricky input to consider ? In all cities, intersections are numbered sequentially from 0 to the ``largest'' intersection It means that if there is 5 intersection, then those intersections would be 0 , 1 , 2 , 3 , and 4 right ? My idea to solve it is using a modified Floyd-War...
by Almost Human
Sat Nov 08, 2003 10:40 am
Forum: Volume 1 (100-199)
Topic: 109 - SCUD Busters
Replies: 96
Views: 24185

can somebody check my code ... ??? thank you /*SCUD Busters*/ #include <math.h> #include <stdio.h> #define maxKingdom 20 #define maxSite 100 #define mathPI ( double ) 3.14159265358979323 struct vertex { int x , y ; } kingdomVertex[maxKingdom][maxSite+1] , temporary[maxSite+1] , missile ; int totalKi...
by Almost Human
Fri Nov 07, 2003 9:11 am
Forum: Volume 1 (100-199)
Topic: 115 - Climbing Trees
Replies: 30
Views: 11103

115 : "Climbing Trees" Please Help

I think the parent-child relation will constuct a tree, so that a node will have only 1 parent. So perhaps I should just build a vector table to store names and their parents. Am I right ?

please help. Thanks
by Almost Human
Fri Nov 07, 2003 4:51 am
Forum: Volume 1 (100-199)
Topic: 114 - Simulation Wizardry
Replies: 80
Views: 7338

114 - Simulation Wizardry - Getting Confused

The ball uses one unit of lifetime for each grid step it moves. It also uses some units of lifetime for each bumper or wall that it hits. It is said that the ball lose one unit of lifetime only if it move one grid step right ???? so can anybody tell me what will be the input for this ??? 3 3 0 4 2 1...
by Almost Human
Fri Nov 07, 2003 4:47 am
Forum: Volume 1 (100-199)
Topic: 109 - SCUD Busters
Replies: 96
Views: 24185

109 - SCUD Buster - WA

I got WA on this problem and I have tried all input in this forum, and it looked fine.

can anybody post more input, output please ???
by Almost Human
Mon Nov 03, 2003 7:35 am
Forum: Volume 1 (100-199)
Topic: 107 - The Cat in the Hat
Replies: 278
Views: 19480

Finally, I got an AC ...

thank you for the inputs and outputs....

Actually, I was confused by the compiler.

double a = 4.0000000000, b ;

b = floor ( a ) ;

printf ( "%lf" , b ) ;

the result is 3.00000 ????
by Almost Human
Mon Nov 03, 2003 6:59 am
Forum: Volume 1 (100-199)
Topic: 107 - The Cat in the Hat
Replies: 278
Views: 19480

Does floating point height is a valid height ???

I don't get it why "7 199" should be the output for input "100 1"

If I count :
100 <-- first height
50
25
12.5 <-- does it valid ???
6.25
3.125
by Almost Human
Fri Oct 31, 2003 12:28 pm
Forum: Volume 1 (100-199)
Topic: 107 - The Cat in the Hat
Replies: 278
Views: 19480

If so, I couldn't figure it out why my program keep gives me WA .... please help #include <math.h> #include <stdio.h> #define maxLayer 32 int main ( void ) { unsigned long initialHeight , numOfSmallestCat , numOfSmallerCat , layer , result1 , result2 , i ; double catPerHat , epsilon = ( double ) 0.0...

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